Saturday 9 November 2013

Glossary of Terms (Equipment)

Here is a list of terms for properties. This should be useful for understanding the effects of each piece of equipment in the game. Each property has been placed within an appropriate category.

Basic Statistics

[ATK] = Increases physical attack damage
[DEF] = Reduces physical damage taken
[ACT] = Increases speed on the IP gauge
[MOVE] = Increases movement speed

Attack Modifiers

[Combo+] = Increases your amount of combo hits by 1
[Critical+] = Increases your amount of critical hits by 1
[Volley] = Increases your amount of combo hits by 3
[Range+] = Increases attack range with basic attacks
[Fury] = Increases the amount of SP gained when attacking (~33%)
[Might] = Attacks will knockback the enemy
[Stun] = Chance to stun the enemy briefly when attacking
[Break] = Chance to reduce the enemy's defense when attacking
[Ignore defense] = Ignore the enemy's physical defense when attacking
[Pierce] = Ignore weapon resistance when attacking
[Absorb] = Restores a % of maximum health when attacking
[Warp] = Warp to the enemy when attacking
[Cursed] = Chance to damage self or other allies when attacking
[Slayer] = Ignores both physical defense and weapon resistance when attacking a certain type of enemy

Status Effects

[Poison attack] = Chance to inflict poison when attacking
[Plague attack] = Chance to inflict plague when attacking
[Para attack] = Chance to inflict paralysis when attacking
[sleep attack] = Chance to inflict sleep when attacking
[M.block attack] = Chance to inflict magic block when attacking
[S.block attack] = Chance to inflict skill block when attacking
[Confuse attack] = Chance to inflict confusion when attacking
[S.death attack] = Chance to inflict sudden death when attacking

Defensive

[Block] = If damage taken is lower than a certain value, reduces damage taken to 0
[Counter] = Reflects damage taken when attacked
[Sturdiness] = Reduces IP knockback when attacked
[Temper] = Increases the amount of SP gained when taking damage (~50%)
[Lucky] = Chance to warp away from enemy attacks, avoiding them completely

Resistances

[Magic resist] = Reduces damage or effects of all elemental skills and spells
[Fire resist] = Reduces damage or effects of all fire type skills and spells
[Water resist] = Reduces damage or effects of all water type skills and spells
[Wind resist] = Reduces damage or effects of all wind type skills and spells
[Earth resist] = Reduces damage or effects of all earth type skills and spells
[Status resist] = Reduces chance to be inflicted with all status effects
[Poison resist] = Reduces chance to be inflicted with poison
[Plague resist] = Reduces chance to be inflicted with plague
[Para resist] = Reduces chance to be inflicted with paralysis
[Sleep resist] = Reduces chance to be inflicted with sleep
[M.block resist] = Reduces chance to be inflicted with magic block
[S.block resist] = Reduces chance to be inflicted with skill block
[confuse resist] = Reduces chance to be inflicted with confusion
[S.death resist] = Reduces chance to be inflicted with sudden death
[Crit resist] = Reduces chance to be cancelled during an action

Special

[Magic+] = Increases the potency of magic spells
[Skill+] = Increases the potency of moves/skills
[#% spell haste] = Increases spell casting speed by #%
[Psyche] = Reduces the SP cost of skills
[Regen] = Restores health in combat over time, based on maximum health
[Weapon EXP+] = Doubles weapon experience recieved
[Magic EXP+] = Doubles magic experience recieved
[Gold+] = Doubles gold gained on killing blow

2 comments:

  1. Awesome!
    I won't ask you to make haste, i don't have right for this. I just want to tell you, that i'm gonna wait as long, as it needs to be finished.
    Thanks, Dunal!

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    Replies
    1. Don't worry, I understand. Some people have been waiting for a while already, so it's natural to be impatient. I'll update frequently from now on and I'll try my best to release something soon as well. : )

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