Merry Christmas! While ReDux Complete is still being
finished in some areas, I have decided to release an earlier demo as I’m sure
many people would like something to play for the time being! Not only that, but
this is a good opportunity to gather feedback outside of previous testers. Feel
free to fill in the feedback Q&A and post it either here in the comments or
by email (cwdluna@hotmail.co.uk).
Preferably the latter, but it doesn't matter too much.
Here is the rundown for the demo:
- This demo goes up to the Serpent boss fight
in the Typhoon Tower. The Lama Mountains will be unavailable afterwards (it’ll
still be on the map, but the game will not allow you to proceed).
- The demo is set to normal difficulty.
- Otherwise the demo is (mostly) complete. Some
rare drops are inaccessible (either because they are locked to hard mode, or
certain item types aren't enabled yet – offhand poisons being one of them,
which is exclusively rare). Some descriptions on items/equipment may or may not
be complete either or be inconsistent.
- For those who have been testing previously,
spell/item balance will be a couple patches behind (Because yes, Tremor/Quake
are still broken and I’m a bad person).
- Remember to patch an original version of
the game (Disc 1) as always. Keep an original backup etc etc…
- Save
files made for this demo will be perfectly usable for the full game. Some character
equipment/stats may be slightly tweaked for the full game but not enough to
require a restart.
KNOWN BUGS
- Camping Tent currently does not work (buy
Resurrection Salves instead).
- If a character’s MOVE is exactly 30 during the Squid King or Ganymede boss fights, then that
character will freeze/bug out during ‘Suck In’ (This bug is also present in the
original game, so fixing this will be tricky).
Q&A for the demo:
GENERAL
1) What’s your favorite improvement/change to
ReDux Complete?
2) What do you think still needs improving?
3) Any new aspect you dislike or should be
reverted?
4) Overall thoughts on the demo?
SPELLS/SKILLS
1) Thoughts on the new SP system?
2) Do you feel invoke is useful and does it better
balance MP constraints?
3) Any overpowered spells or skills you feel exist?
4) Any underpowered spells or skills you feel
exist?
5) What’s your opinion on the new spells or
specific ones?
6) Could spell availability be tweaked for certain
characters (Should X character have X spell for instance?)
ITEMS/EQUIPMENT
1) General thoughts on the item/equipment revamp?
2) Any over/underpowered items/equipment that could
use tweaking?
3) Any equipment niches/types you feel could be added
(or needs removing perhaps)?
4) Any item slot you feel could use a bit more
variety still (for certain characters specifically)?
5) Your thoughts on the movement stat changes?
ENEMIES/DIFFICULTY
1) Overall thoughts on difficulty and enemy
balance?
2) Any specific enemies you feel could use tweaks?
3) Which bosses you feel could use improvements (in
terms of balance/strategy factor)?
Feel free to answer those questions (no matter how brief!).
Your opinions matter!
***********************
Merry Christmas!
ReplyDeleteI'm downloading it right now. Can't wait to play it.
I will give my opinion about the changes later. ;)
Fantastic news! About to boot it up. I'll definitely come back to fill out the Q&A once I get a fair ways through it.
ReplyDeleteWooohooo! At last at last! Gonna download it after work and absolutely leave a Q&A after testing, thanks :-)
ReplyDeleteDownloaded, playing now. I'll report back soon.
ReplyDeleteHaving started playing it yet, but do any of you know if the implementation of the weapon types are in? I remember him saying something about daggers hitting 3 times, and aces lowering defense. Is that in yet?
ReplyDeleteOf course -- this demo, aside from a few missing items, is essentially complete (aside from feedback changes in the future, or balance updates).
DeleteDunal, why don't you post your modification on insane difficulty forums?
ReplyDeleteSure it is plenty of players like us there, who can help up with testing issues and Q&A :-)
Unlikely. Text will be modified based on the original game so at best the outcome would come out quite strange, assuming it actually works.
ReplyDeleteExcept those 'corrections' are needed because almost every spell/item has changed descriptions and stats. Otherwise you'd be left with text descriptions which make zero sense. Or no descriptions at all, since there are so many new items/abilities.
ReplyDeleteYou'd have to manually translate the new descriptions for anything to make sense.
Plus, the german translation is pretty mashed up... Too many errors and discrepancies... Sometimes, the said things are completely out of context, too. You're better off with the english version, believe me ;)
ReplyDeleteUm, I don't think you understand the whole point of ReDux. You can't simply continue a save from the original game (assuming that's what you mean). Everything would be screwed up.
ReplyDeleteCharacter base stats, items, skills, spells, enemies etc... Are very, very different from the original game. You're going to need to start a new game regardless. That said, it's so different from the original game that aside from story/areas, it won't feel like you're repeating the same thing. And it's kinda meant to be played from the start (If loading an old save -somehow- worked, your progression/knowledge would be completely off-kilter).
Also, this is a demo. The whole point is that you play through it from the start.
This isn't the exact same game with only a few tweaks. This is quite a drastic overhaul. I'd actually suggest playing through the original game if you haven't done so already and then try ReDux later on (unless you dislike the original's difficulty or something).
It wouldn't be that hard, just very time consuming. It's likely you would have to transfer all the data across to the PAL version and then translate as well.
ReplyDeleteHi there!
ReplyDeleteIs there an estimated date when the complete version with the 3 difficulties will be released?
GENERAL
ReplyDelete1) What’s your favorite improvement/change to ReDux Complete?
Favorite improvement is the equips that provide flexible benefits whenever they're needed to suit the situation.
2) What do you think still needs improving?
Perhaps allowing Invoke to slowly gain stars? I know it's slow to balance it out, but in the heat of a boss battle, it's an extreme hindrance, not a help.
3) Any new aspect you dislike or should be reverted?
The move was, and still is, wonky. I know you already know this, but having my characters bump into each other and run to the End of the World every time is obnoxious.
4) Overall thoughts on the demo?
Fun and even more challenging that 3.o! Strategy and items must be carefully used!
SPELLS/SKILLS
1) Thoughts on the new SP system?
It's nice, reminds me of G3's system. Pretty well balanced.
2) Do you feel invoke is useful and does it better balance MP constraints?
Yes, invoke is too slow, but overall, the skill keeps me able to train in the midst of dungeons and areas without Save Points.
3) Any overpowered spells or skills you feel exist?
Crackle may be a tad overpowered. It puts all the other single target spells to shame, even strong stuff like Howlspin.
4) Any underpowered spells or skills you feel exist?
Puffy Gas doesn't often work on random enemies as well as other spells do. Do enemies have high plague resistance?
5) What’s your opinion on the new spells or specific ones?
The new spells work well in general. Everything can be worked around by properly training spells for all the characters.
6) Could spell availability be tweaked for certain characters (Should X character have X spell for instance?)
Feena should really have Diggin'. Her support would be even better with it, give Sue Aegis instead! Maybe Justin can get a status spell or two as well, huh? He's all about attack, attack, attack right now.
ITEMS/EQUIPMENT
1) General thoughts on the item/equipment revamp?
Love it, things have been varied and interesting since the game started! Definitely my favorite part of Complete.
2) Any over/underpowered items/equipment that could use tweaking?
Maybe the boomerang could simply provide no strength bonus instead of minus ten? Also, Feena could use a Fury weapon or two.
3) Any equipment niches/types you feel could be added (or needs removing perhaps)?
Justin with a Volley technique
Feena with a Fury
Sue could use a Might Hammer
Gadwin needs a sword without Might attached; his MOV is too low for him to get to the foes, even without that cumbersome armor.
4) Any item slot you feel could use a bit more variety still (for certain characters specifically)?
More spells on the weapons. Being able to cast more magic from equipped items would cut down on wasting outside resources.
5) Your thoughts on the movement stat changes?
Ugh, I hate the MOV stat with a passion. It's a major pain and what I dislike most.
ENEMIES/DIFFICULTY
1) Overall thoughts on difficulty and enemy balance?
Enemies are hard as hell, that's for sure. You've done a great job creating tough enemies. The drops have been the driving reason for fighting every battle in my way so far.
2) Any specific enemies you feel could use tweaks?
The Klepp Rider enemies sucked, they always attacked and nearly always killed off someone not named Gadwin every battle. Could you tone them down a tad?
3) Which bosses you feel could use improvements (in terms of balance/strategy factor)?
The Serpent can burn in hell for all I care, he's perfect the way he is. The only battle I had a lot of disappointment in was the Ganymede battle. One part needs to be extremely fast to even post a proper challenge.
I had a couple of questions/suggestions. Is it possible to implement more movement on the battle field? The movement in the game is quite limited, and it's simply not possible to move to certain parts of the battle field. Is it also possible to change how items are used on party members? Instead of it just being used no matter where the party member is, that the character has to move to where the party member is to use the item on them?
ReplyDeleteWould it also be possible to add friendly fire? Your partymembers getting hit if they are within the range of an area of effect spell?
ReplyDeleteFor the love of Puffy, please, please, PLEASE don't.
DeleteFriendly fire has its place in e.g. SPRGs where you can
freely maneuver your characters and plan for it,
but in a game where characters run around after attacks
more or less at their own whims (plus no clearly visible AoEs)?
Suikoden 3 was massively un-fun to me thanks to that "feature"
so I really don't see it enhancing this great game / hack.
Anyway, looking forward to the full release!
But you can move around in Grandia (albeit limitedly). Having friendly fire would add a much-needed layer of strategy to the use of a lot of spells. You should also read it in conjunction with my above comment about increasing the number of 'movement hotspots' on the battle field.
DeleteJust killed Ganyemede at Dom Ruins and im really enjoying this game. My main concern was the abuse of water healing spells - this has became not as easy to do which I am glad to discover. Main problem for me is the characters running to attack enemies. Sometimes im using SP moves instead of combo/critical simply because of the running problem - and I could easily at other times have reached the enemy. Other than that, the items, stats of enemies and characters have definitely improved I am enjoying this ALOT as a Grandia fan since I was 13 ( 25 I am now :) ) I am so glad you are still making changes to this game to keep our interest going. Very very very grateful for what you are doing here!
ReplyDeleteIm still playing and enjoying the demo so far, I REALLY enjoy fighting Sunhawk that was unexpected to come across whilst on way to safety - really had to watch that "mini boss" safe to say? Please could you give more information about monsters/mini bosses like Sunhawks? Why this was added? I am pleased to see it I just didn't see any mention about this sort of change :) Im not saying too much don't want to spoil it for the others.
DeleteOnce crossed the wall - wow u really see what a party you have developed once all four are together. Im just in heaven with this - nearly at the end of demo :( Cant wait to see more of your work
DeleteHi there
ReplyDeleteJust finished playing the demo and it was really great.
Some general thoughts i have to make for the game would be starting with the customisation of the characters with the particular items and finding a way to perfectly balance them out would be the most appealing change in the redux along with the excitement/challenge of the bosses, knowing none of them are going to be easy in any way especially the hydra in mt Typhoon.
The movement change is good, and does actually make me want more agility from those wind levels but sometimes its unbearable just watching the characters run the opposite direction of the enemy.
The new SP system works well, and really works with the drawn out fights against bosses. Invoke works pretty well, though i find i would almost prioritise using SP for invoke unless it was an emergency/boss fight and I almost found it almost unusable in the hydra boss fight due to the inability to spare/use SP and use of a turn attached. This is good, because it makes items all that much more valuable when required in a pinch and you start to run out of resources.
Concering the balance when fighting the hydra though, i noticed the debuffs on my characters and they caused issues. I found little way to work around these debuffs while trying to keep up with the dps and healing making it a ticking time bomb with the debuffs stacking up, though did manage to barely defeat it on first try. So balance i'd say is great assuming people fight almost all the fights available in each area.
Overall, really good improvement on redux 3.0 and can't wait for more.
Thanks for all the feedback guys. I wanted to gather as much as possible before finalizing things. I'll post an update soon about the changes being made.
ReplyDeleteReally excited for this. Hopefully a new version soon?!
ReplyDeleteThis comment has been removed by the author.
ReplyDeleteWow, kinda silent here without news.
ReplyDeleteWonder if it's silence before storm, and hope for it :-)
Btw, just lurking around, don't mind.
PLEACE make the full version <3333
ReplyDeleteET ES ALIVE! No wait its not xD
ReplyDeleteI literally check in every week or so, I just wished Luna would give some indication that it's never coming so I can just forget about it =(
DeleteI E-Mailed him ages back giving my in-depth view on the changes. I offered to play test (and just straight up asked for the unfinished patch) and he declined saying 'only when everything is fixed and ready' or some such. So I think it's a perfectionist thing. He doesn't want to give the mod a bad name by releasing it unfinished maybe.
DeletePlus it's likely real life has taken over, so he hasn't gotten round to making the changes he would have liked and has shelved this project. I don't like it, but i can understand it.
Even Thou he cant give you specific *when* , he is working hard on redux and has not forgotten it or given it up.
ReplyDeleteI am allowed to tell you that he is planning something really big in regards to redux and is working daily on it.
This is all i needed, i dont need the redux if its not finished, just confirmation that its not forgotten =).
DeleteIt should probably be noted for new users that the patch only works with the NTSC USA version of the game and doesn't work with PAL or Japanese version or with any other patches. Including Redub.
ReplyDeleteAll the links are down. Are there any working sources available?
ReplyDeleteHey! Another user answered your question before :)
Delete"Hey, i'll upload it for you since it seems this is all lost.
https://www.dropbox.com/s/3gccrrg8m77vint/Grandia%20ReDux%20-%20Disc%201%20-%203.1.ppf?dl=0
https://www.dropbox.com/s/n7aw0f4rnhg5l2e/Grandia%20ReDux%20-%20Disc%202%20-%203.0.ppf?dl=0
those are the newest versions and probably the last versions we will see."
This comment has been removed by the author.
ReplyDeleteanyone have grandia redux complete download link? not the 3.1 and 3.0 version..
ReplyDeletePemahaman kata dinamis dan statis menarik jika dihubungkan dengan judi online satu ini, yaitu dengan Main Domino QQ Online versi Mobile. Pertanyaannya kenapa harus bermain dengan cara dimanis ? Dan Apa itu dinamis ? (Baca Selengkapnya...)
ReplyDelete