Merry Christmas! While ReDux Complete is still being
finished in some areas, I have decided to release an earlier demo as I’m sure
many people would like something to play for the time being! Not only that, but
this is a good opportunity to gather feedback outside of previous testers. Feel
free to fill in the feedback Q&A and post it either here in the comments or
by email (cwdluna@hotmail.co.uk).
Preferably the latter, but it doesn't matter too much.
Here is the rundown for the demo:
- This demo goes up to the Serpent boss fight
in the Typhoon Tower. The Lama Mountains will be unavailable afterwards (it’ll
still be on the map, but the game will not allow you to proceed).
- The demo is set to normal difficulty.
- Otherwise the demo is (mostly) complete. Some
rare drops are inaccessible (either because they are locked to hard mode, or
certain item types aren't enabled yet – offhand poisons being one of them,
which is exclusively rare). Some descriptions on items/equipment may or may not
be complete either or be inconsistent.
- For those who have been testing previously,
spell/item balance will be a couple patches behind (Because yes, Tremor/Quake
are still broken and I’m a bad person).
- Remember to patch an original version of
the game (Disc 1) as always. Keep an original backup etc etc…
- Save
files made for this demo will be perfectly usable for the full game. Some character
equipment/stats may be slightly tweaked for the full game but not enough to
require a restart.
KNOWN BUGS
- Camping Tent currently does not work (buy
Resurrection Salves instead).
- If a character’s MOVE is exactly 30 during the Squid King or Ganymede boss fights, then that
character will freeze/bug out during ‘Suck In’ (This bug is also present in the
original game, so fixing this will be tricky).
Q&A for the demo:
GENERAL
1) What’s your favorite improvement/change to
ReDux Complete?
2) What do you think still needs improving?
3) Any new aspect you dislike or should be
reverted?
4) Overall thoughts on the demo?
SPELLS/SKILLS
1) Thoughts on the new SP system?
2) Do you feel invoke is useful and does it better
balance MP constraints?
3) Any overpowered spells or skills you feel exist?
4) Any underpowered spells or skills you feel
exist?
5) What’s your opinion on the new spells or
specific ones?
6) Could spell availability be tweaked for certain
characters (Should X character have X spell for instance?)
ITEMS/EQUIPMENT
1) General thoughts on the item/equipment revamp?
2) Any over/underpowered items/equipment that could
use tweaking?
3) Any equipment niches/types you feel could be added
(or needs removing perhaps)?
4) Any item slot you feel could use a bit more
variety still (for certain characters specifically)?
5) Your thoughts on the movement stat changes?
ENEMIES/DIFFICULTY
1) Overall thoughts on difficulty and enemy
balance?
2) Any specific enemies you feel could use tweaks?
3) Which bosses you feel could use improvements (in
terms of balance/strategy factor)?
Feel free to answer those questions (no matter how brief!).
Your opinions matter!
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